graphic/src/graph.c
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * SPDX-License-Identifier: MIT | ||
| 3 | * | ||
| 4 | * Copyright (c) 2025 Manuel Hernández Méndez | ||
| 5 | * | ||
| 6 | * Authors: | ||
| 7 | * Manuel Hernández Méndez <maherme.dev@gmail.com> | ||
| 8 | */ | ||
| 9 | |||
| 10 | #include "graph.h" | ||
| 11 | #include <GL/glut.h> | ||
| 12 | #include <time.h> | ||
| 13 | |||
| 14 | void | ||
| 15 | 2 | graphCreateImage(sprite_t *sprite) | |
| 16 | { | ||
| 17 |
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2 | if (!sprite) |
| 18 | { | ||
| 19 | 1 | return; | |
| 20 | } | ||
| 21 | |||
| 22 | 1 | glGenTextures(1, &sprite->textureId); | |
| 23 | 1 | glBindTexture(GL_TEXTURE_2D, sprite->textureId); | |
| 24 | 1 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sprite->width, sprite->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, sprite->image); | |
| 25 | 1 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 26 | 1 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 27 | } | ||
| 28 | |||
| 29 | void | ||
| 30 | 2 | graphDestroyImage(sprite_t *sprite) | |
| 31 | { | ||
| 32 |
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2 | if (!sprite) |
| 33 | { | ||
| 34 | 1 | return; | |
| 35 | } | ||
| 36 | |||
| 37 | 1 | glDeleteTextures(1, &(sprite->textureId)); | |
| 38 | } | ||
| 39 | |||
| 40 | sprite_t * | ||
| 41 | 2 | graphGetSprite(base_t *b) | |
| 42 | { | ||
| 43 |
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2 | if (!b) |
| 44 | { | ||
| 45 | 1 | return NULL; | |
| 46 | } | ||
| 47 | 1 | return &b->sprite; | |
| 48 | } | ||
| 49 | |||
| 50 | int | ||
| 51 | 4 | graphGetSpriteCoordinates(const sprite_t *const sprite, sprite_coordinates_t *coordinates) | |
| 52 | { | ||
| 53 |
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4 | if (!sprite || !coordinates) |
| 54 | { | ||
| 55 | 3 | return 1; | |
| 56 | } | ||
| 57 | |||
| 58 | 1 | coordinates->x1 = sprite->x; | |
| 59 | 1 | coordinates->x2 = sprite->x + sprite->width; | |
| 60 | 1 | coordinates->y1 = sprite->y; | |
| 61 | 1 | coordinates->y2 = sprite->y + sprite->height; | |
| 62 | |||
| 63 | 1 | return 0; | |
| 64 | } | ||
| 65 | |||
| 66 | void | ||
| 67 | 3 | graphNextImageToPrint(sprite_t *sprite) | |
| 68 | { | ||
| 69 |
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3 | if (sprite && sprite->num_frames > 1) |
| 70 | { | ||
| 71 | 1 | sprite->selected_image = (sprite->selected_image + 1) % sprite->num_frames; | |
| 72 | 1 | size_t image_offset = sprite->selected_image * sprite->height * sprite->width * NUM_RGBA_CHANNELS; | |
| 73 | 1 | sprite->image = sprite->image_base + image_offset; | |
| 74 | 1 | glBindTexture(GL_TEXTURE_2D, sprite->textureId); | |
| 75 | 1 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sprite->width, sprite->height, GL_RGBA, GL_UNSIGNED_BYTE, sprite->image); | |
| 76 | } | ||
| 77 | 3 | } | |
| 78 | |||
| 79 | void | ||
| 80 | 2 | graphUpdateTimeSprite(sprite_t *sprite) | |
| 81 | { | ||
| 82 |
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2 | if (!sprite) |
| 83 | { | ||
| 84 | 1 | return; | |
| 85 | } | ||
| 86 | |||
| 87 | 1 | struct timespec current_time; | |
| 88 | 1 | clock_gettime(CLOCK_MONOTONIC, ¤t_time); | |
| 89 | 1 | sprite->last_update = current_time; | |
| 90 | } | ||
| 91 | |||
| 92 | void | ||
| 93 | 3 | graphPrintImage(const sprite_t *const sprite) | |
| 94 | { | ||
| 95 |
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3 | if (!sprite || !sprite->visible) |
| 96 | { | ||
| 97 | 2 | return; | |
| 98 | } | ||
| 99 | |||
| 100 | 1 | glBindTexture(GL_TEXTURE_2D, sprite->textureId); | |
| 101 | 1 | glBegin(GL_QUADS); | |
| 102 | 1 | glTexCoord2f(0.0, 1.0); | |
| 103 | 1 | glVertex2i(sprite->x, sprite->y); | |
| 104 | 1 | glTexCoord2f(1.0, 1.0); | |
| 105 | 1 | glVertex2i(sprite->x + sprite->width, sprite->y); | |
| 106 | 1 | glTexCoord2f(1.0, 0.0); | |
| 107 | 1 | glVertex2i(sprite->x + sprite->width, sprite->y + sprite->height); | |
| 108 | 1 | glTexCoord2f(0.0, 0.0); | |
| 109 | 1 | glVertex2i(sprite->x, sprite->y + sprite->height); | |
| 110 | 1 | glEnd(); | |
| 111 | } | ||
| 112 | |||
| 113 | void | ||
| 114 | 2 | graphUpdateSprite(const sprite_t *const sprite) | |
| 115 | { | ||
| 116 |
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2 | if (!sprite) |
| 117 | { | ||
| 118 | 1 | return; | |
| 119 | } | ||
| 120 | |||
| 121 | 1 | glBindTexture(GL_TEXTURE_2D, sprite->textureId); | |
| 122 | 1 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sprite->width, sprite->height, GL_RGBA, GL_UNSIGNED_BYTE, sprite->image); | |
| 123 | } | ||
| 124 | |||
| 125 | void | ||
| 126 | 1 | graphPrintBorder(int x, int y, int w, int h) | |
| 127 | { | ||
| 128 | 1 | GLubyte color[NUM_RGBA_CHANNELS] = W; | |
| 129 | |||
| 130 | 1 | glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT); | |
| 131 | |||
| 132 | 1 | glDisable(GL_TEXTURE_2D); | |
| 133 | 1 | glColor4ubv(color); | |
| 134 | 1 | glLineWidth(2.0f); | |
| 135 | |||
| 136 | 1 | glBegin(GL_LINE_LOOP); | |
| 137 | 1 | glVertex2i(x, y); | |
| 138 | 1 | glVertex2i(x + w, y); | |
| 139 | 1 | glVertex2i(x + w, y + h); | |
| 140 | 1 | glVertex2i(x, y + h); | |
| 141 | 1 | glEnd(); | |
| 142 | |||
| 143 | 1 | glPopAttrib(); // restaura todo | |
| 144 | 1 | } | |
| 145 |