bunkers/src/bunkers.c
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * SPDX-License-Identifier: MIT | ||
| 3 | * | ||
| 4 | * Copyright (c) 2026 Manuel Hernández Méndez | ||
| 5 | * | ||
| 6 | * Authors: | ||
| 7 | * Manuel Hernández Méndez <maherme.dev@gmail.com> | ||
| 8 | */ | ||
| 9 | |||
| 10 | #include "bunkers.h" | ||
| 11 | #include "graph.h" | ||
| 12 | #include "graphGlutCallbacks.h" | ||
| 13 | #include <assert.h> | ||
| 14 | #include <string.h> | ||
| 15 | |||
| 16 | #define BUNKER_WIDTH 22 | ||
| 17 | #define BUNKER_HEIGHT 16 | ||
| 18 | #define NUM_BUNKERS 4 | ||
| 19 | #define BUNKER_SPACING ((GAME_WIDTH - BUNKER_WIDTH * NUM_BUNKERS) / (NUM_BUNKERS + 1)) | ||
| 20 | |||
| 21 | static const char bunker_image[BUNKER_HEIGHT][BUNKER_WIDTH][NUM_RGBA_CHANNELS] = { | ||
| 22 | {B, B, B, B, G, G, G, G, G, G, G, G, G, G, G, G, G, G, B, B, B, B}, | ||
| 23 | {B, B, B, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, B, B, B}, | ||
| 24 | {B, B, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, B, B}, | ||
| 25 | {B, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, B}, | ||
| 26 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 27 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 28 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 29 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 30 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 31 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 32 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 33 | {G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G}, | ||
| 34 | {G, G, G, G, G, G, G, B, B, B, B, B, B, B, B, G, G, G, G, G, G, G}, | ||
| 35 | {G, G, G, G, G, G, B, B, B, B, B, B, B, B, B, B, G, G, G, G, G, G}, | ||
| 36 | {G, G, G, G, G, B, B, B, B, B, B, B, B, B, B, B, B, G, G, G, G, G}, | ||
| 37 | {G, G, G, G, G, B, B, B, B, B, B, B, B, B, B, B, B, G, G, G, G, G}}; | ||
| 38 | |||
| 39 | struct bunker_instance_t | ||
| 40 | { | ||
| 41 | sprite_t sprite; | ||
| 42 | char image[BUNKER_HEIGHT][BUNKER_WIDTH][NUM_RGBA_CHANNELS]; | ||
| 43 | }; | ||
| 44 | |||
| 45 | static struct bunker_instance_t bunkerPool[NUM_BUNKERS]; | ||
| 46 | |||
| 47 | void | ||
| 48 | 1 | bunkersCreate(void) | |
| 49 | { | ||
| 50 |
2/2✓ Branch 5 → 3 taken 4 times.
✓ Branch 5 → 6 taken 1 time.
|
5 | for (int i = 0; i < NUM_BUNKERS; i++) |
| 51 | { | ||
| 52 | 4 | bunker_t bunker = &bunkerPool[i]; | |
| 53 | 4 | bunker->sprite.x = BUNKER_SPACING * (i + 1) + BUNKER_WIDTH * i; | |
| 54 | 4 | bunker->sprite.y = GAME_HEIGHT / 16; | |
| 55 | 4 | bunker->sprite.width = BUNKER_WIDTH; | |
| 56 | 4 | bunker->sprite.height = BUNKER_HEIGHT; | |
| 57 | 4 | memcpy(bunker->image, bunker_image, sizeof(bunker_image)); | |
| 58 | 4 | bunker->sprite.image = (char *)bunker->image; | |
| 59 | 4 | bunker->sprite.layer = LAYER_BACKGROUND; | |
| 60 | 4 | bunker->sprite.visible = true; | |
| 61 | 4 | graphRegisterPrint(&bunker->sprite); | |
| 62 | } | ||
| 63 | 1 | } | |
| 64 | |||
| 65 | void | ||
| 66 | 2 | bunkersCallFunctionForEach(void (*fn)(bunker_t, void *ctx), void *ctx) | |
| 67 | { | ||
| 68 |
2/2✓ Branch 2 → 3 taken 1 time.
✓ Branch 2 → 4 taken 1 time.
|
2 | if (!fn) |
| 69 | { | ||
| 70 | assert(!"pointer to fn must not be NULL"); | ||
| 71 | 1 | return; | |
| 72 | } | ||
| 73 | |||
| 74 |
2/2✓ Branch 7 → 5 taken 4 times.
✓ Branch 7 → 8 taken 1 time.
|
5 | for (int i = 0; i < NUM_BUNKERS; i++) |
| 75 | { | ||
| 76 | 4 | fn(&bunkerPool[i], ctx); | |
| 77 | } | ||
| 78 | } | ||
| 79 |